Source code for Tile

# -*- coding: UTF-8 -*-

[docs]class Tile(object): """ A tile of map in dungeon. All unit of member value is squares, not coordinate. """ DEFAULT = '_' WALL = '+' WAY = '#' DOOR = '~' WATER = '^' def __init__(self, x, y, kind = None): """ arguments: x -- potision x y -- potision y kind -- kind of map (Default is 'T') """ self.x = x self.y = y if kind is None: self.kind = self.DEFAULT else: self.kind = kind def __str__(self): return str(self.kind)